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Soul Pillars will no longer spawn anything/give rewards if killed by Manourouk's death.Fixed a bug where Rotted Husks weren't spawning in the correct pattern (Wave 3).Soul Pillars have been slightly distanced some more to reduce occurrence of unintended AoE damage.Bartuc: will now always spawn T6 infused Blood Golems instead of regular.Has a high chance to drop The Awakening unique armor: 10% on yellow floors, 25% on red floors.Replaces Astrogha spawns from Abyssal Shrines.Trophy drop chance now 50% on yellow floors and 75% chance on red floors.Will now always summon T10 infused groupies, as opposed to regulars.Probability depends on difficulty and floor All Abyssal Shrine bosses may now drop Sacred items with a high chance of being Set or Unique.Replaced Curse Immunity modifier on monsters with 80% Curse Length Reduction.Transmute a Depleted Riftstone (6) to receive a random relic. Dimensional Alchemy: unlocks the Relic crafting recipe.Transmute two identical Effigies to receive a higher tier.
Secret stash containers upgrade#
Occult Smithing: unlocks the Occult Effigy upgrade recipe.
Secret stash containers trial#
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Dimensional Alchemy: defeat Deimoss with exactly 5 optional difficulty modifiers.Occult Smithing: defeat Deimoss with exactly 3 optional difficulty modifiers.Trial of the Nephalem: complete the above three quests to unlock the final two hard mode quests.End the Invasion: defeat Deimoss to add a bonus to your Dimensional Key, depending on charm base.The above two quests will produce a charm with better stats compared to the 2.2 equivalent which required a 100% Deimoss kill.Adds bonuses depending on charm base with increasing returns Trial of Purity: transmute the rare miniboss drops (star chart pieces & dream fragments).Adds magic find with increasing returns based on the stone tier Trial of Discovery: transmute one of every depleted Riftstone with the charm.You will now unlock bonuses as you progress through the Riftstones to complete several quests.The types are: physical weapon, elemental weapon, caster, summoner.There are now four different types of base charms as opposed to one, each tailored to different builds.The Dimensional Key charm now has a 50% chance to drop from Corrupted Heroes on yellow floors.Overhauled the reward structure to make the zone more rewarding and give a better sense of progression.Increased tenet design drop chance by 40%.Fauzt-great rune drop chances increased by 90% (1 every 40 rune drops in the zone).35% overall gain in enemies spawning areas.Ennead Necromancers are located very close to the same old coordinates.Made a few sections more distinctive as to improve player's navigation.Reworked several areas to be more open and interconnected to reduce backtracking.Small area level tweaks in early normal difficultyĮndgame Quests Nephalem Rifts Kurast 3000 BA.Increased density in the following zones to improve the leveling curve:.Mephisto: fixed flashing circle arena dealing damage inside itself.Goblins: reduced Voided Spawn/Glob flee chance.The following attack buffs are converted to buffs:.However, "on attack" procs and healing will only trigger if the main swing lands on a target. New feature: most melee skills can now be used with shift and without having to select a target.the town's area level for instance when you're in town) Both formulae now use the area level the monster was found in as opposed to the current area level (i.e.Fixed chance to get hit in LCS using monstats level (which is no longer used) instead of area level.For the time being you can calculate your physical damage with D2Stats Temporarily removed Physical Damage from extended stat screen as it wasn't accurately accounting for flat physical sources.
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